﻿using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class HeroInfoAttribute : Attribute
{
    private string _name;

    public string Name
    {
        get { return _name; }
        set
        {
            if (_name == value)
            {
                return;
            }
            _name = value;
        }
    }
}